DLSS vs FSR: What’s the Real Difference?

DLSS vs FSR: What’s the Real Difference?

In modern PC gaming, maximizing performance without compromising image quality is a major goal—especially with increasingly demanding titles and higher-resolution displays. Two technologies leading the charge are NVIDIA’s DLSS (Deep Learning Super Sampling) and AMD’s FSR (FidelityFX Super Resolution). In this DLSS vs FSR comparison, we’ll explore how each upscaling method works under the hood and what it means for gamers looking to boost frame rates.

The RTX 5090 offers the most advanced version of DLSS
Image courtesy of NVIDIA

What Is DLSS and How Does It Work?

DLSS is NVIDIA’s proprietary AI-based upscaling technology, available on GeForce RTX GPUs (RTX 20 series and newer). It leverages Tensor Cores—specialized AI processors built into RTX GPUs—to perform real-time image reconstruction using deep learning models trained on super-resolution images.

Here’s how DLSS improves performance:

  1. Lower Internal Rendering Resolution: The game engine renders frames at a lower resolution (e.g., 1080p instead of 4K).

  2. AI Upscaling: A neural network trained on thousands of high-resolution frames reconstructs the image to a target resolution (e.g., 4K).

  3. Temporal Feedback: DLSS uses data from multiple previous frames (motion vectors, depth buffers) to reduce artifacts and increase temporal stability.

DLSS 2.x introduced a generalized neural network that doesn’t require per-game training, significantly expanding support. DLSS 3 goes further, introducing Frame Generation, where entirely new intermediate frames are synthesized using AI—allowing performance gains even in CPU-limited scenarios.

Radeon 9000 Series GPUs offer the newest version of FSR
Image courtesy of AMD

What Is FSR and How Does It Work?

FSR, developed by AMD, takes a more open and hardware-agnostic approach. It does not require dedicated AI hardware and works on a wide range of GPUs, including many older AMD and NVIDIA cards.

FSR has evolved over several iterations:

  • FSR 1.0: A spatial upscaler that uses edge detection and contrast-aware sharpening to upscale lower-resolution frames to a higher resolution. It is fast and easy to implement but lacks temporal data, which can lead to aliasing and flickering.

  • FSR 2.x: Introduces a temporal upscaling pipeline, using motion vectors, depth, and color buffers to deliver improved reconstruction quality. Like DLSS, it reconstructs a high-resolution image using information from previous frames, but it does so without machine learning.

  • FSR 3.x: Adds Frame Interpolation, similar to DLSS 3’s Frame Generation, allowing the GPU to generate additional frames using motion vectors and other data. However, since it lacks AI acceleration, performance and image quality may vary depending on the scene and motion complexity.

  • FSR 4: Available exclusively on Radeon RX 9000, FSR 4 uses an AI accelerated upscaling algorithm to deliver image quality improvements over previous versions of FSR to rival DLSS 4’s improvements.

DLSS vs FSR: Key Differences

Feature DLSS FSR
Hardware Requirement NVIDIA RTX GPUs Works on most modern GPUs (excludes FSR 4)
Upscaling Method AI-based super resolution Spatial and temporal reconstruction
Frame Generation DLSS 4 (AI-based) FSR 4 (AI-Accelerated)
Image Quality Generally superior due to neural net High quality, but varies per implementation
Game Support Widely supported on modern AAA titles Also widely supported, often easier to implement

Conclusion

In the DLSS vs FSR debate, NVIDIA’s DLSS remains the gold standard for upscaling and frame generation—delivering the best image quality and performance, especially with DLSS 4. However, AMD’s FSR offers a more accessible and flexible alternative, supporting a wide range of hardware and still offering impressive gains, especially with FSR 3 and 4.

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VM Staff

This content was written by the expert Velocity Micro staff.

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